Posted by : Leon Delgado Tuesday, February 17, 2015
In the new version of the rulebook (work in progress) I will define better the rules of some weapons, including how to use the Knock back ability of a weapon.
here is the updated rule that will affect weapons such frag grenades, missile lauchers and Fuel rod guns.
knock back (X): Targets hit by this weapon are knock back a number of inches equal to X. Knock back represents a character being thrown backward by the force of an attack.
Move the character in a straight line away from the attacking character, called the knock back path. If multiple characters take damage from a game effect that causes knock back, resolve the knock back starting with the character farthest from the attacker.
A character’s knock back path ignore difficult or hindering terrain, but can’t continue if cross an object that blocks movement, other character (friend or foe), elevated terrain of a higher elevation or the edge of the map. If it would do so, the character’s knock back path ends right before its path would cross into any of these obstacles, and the character takes 1 damage.
A character’s knock back path can push him outside a ledge, in that case the character will also take falling damage as normal.
Some blast weapons or attacks have the Knock back rule, in that case the main target of the attack (the character in the center of the blast) is move following the rules of knock back, and other characters under the blast template move away from the centre of the template. As always the characters takes damage of the blast, plus 1 damage if the knock back path is blocked.