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- Rules Update: Missions
Posted by : LeonDelgado
Monday, June 2, 2014
After another season of play testing was clear that missions
had to be worked and tuned a little, so I made some minor changes in the
missions.
Hardpoint
Each team must fight over the control of three tactical
objectives on the map, those represent data cores, injured teammates, lost
weapons caches, etc. Take and hold these "hardpoints" to earn
VP.
Number
of Players: Two.
Squats: Build a squat with 200- (quick),
400- (standard), or 600-point cost limits (epic) using the standard squat
construction rules (see “Building a squat”, p. X).
Setup: Hardpoint uses the standard set-up
procedure for terrain (see “Preparing the battlefield”, p. 42). After placing and
defining the terrain, you must place an objective in the middle of the board
(Alpha target), then each player must place 2 tactical objectives in thier own
deployment zone at 12" (or more) from the table edge and all must be
12" apart of each other.
Deployment: After
positioning the objectives, you deploy your squat. Hardpoint uses the standard
Deployment procedure (see “Deployment”, p. 44).
Scoring
Victory Points:
There are two ways to score victory points.
Killing
the Team Leader: Each player must select one non-vehicle character from their
squat, that is the squat leader. If you manage to kill the squat leader from
the enemy squat you score 20 victory points (in a quick match), or 40 victory
points (for standard matches), or 60 victory points (for epic games).
Controlling
objectives: At the end of a round, for each objective that you control you
score 15 victory points (in a quick match), or 30 victory points (for standard
matches), or 45 victory points (for epic games). You control an objective if
there is at least one of your characters, and no enemy characters, within
3" of it.
As
different objectives vary in shape and size, it is important to agree at the
beginning of the game exactly where this distance will be measured from. You
can use counters or designed a terrain piece in the battlefield as objective,
in that case the control area is measured from the base or hull of the terrain.
Ending the game: This mission last a random number of
game turns. At the end of game turn 5, a player must roll a dice. On a 1-3 the
game ends immediately, on a 4+ a new game turn is played. If this is the case,
a player will roll another dice at the end of each turn after the 5th, until 1,
2 or 3 is rolled, in that moment the
game ends automatically.
Victory
Conditions: When
the game ends (see ending the game, above) the player with the higher number of
victory points wins the battle.
In a Hardpoint game, at the end of any phase victory goes to
the 1rst player to score victory points equal to point cost limit used in
squats construction; for example, 400 points in a 400-point battle.
Assault
This
scenario, the standard, rewards combat effectiveness and clever manoeuvring.
Number
of Players: Two.
Squats: Build a squat with 200- (quick),
400- (standard), or 600-point cost limits (epic) using the standard squat
construction rules (see “Building a squat”, p. X).
Setup: Assault uses the standard set-up
procedure for terrain (see “Preparing the battlefield”, p. 42). After placing and
defining the terrain, you must place 3 tactical objectives. Each player setup
one objective in their own deployment zone at 12" from the table edge and
the final objective are placed in the middle of the board (alpha objective).
Deployment: After positioning the objectives,
you deploy your squat. Assault uses the standard Deployment procedure (see
“Deployment”, p. 44).
Scoring
Victory Points:
There are two ways to score victory points.
Destroying
enemy Characters: You score victory points equal to the cost of each destroyed
enemy characters. If the character has any items assigned to it when it is
destroyed, you score victory points equal to the cost of those items as well.
Controlling
objectives: At the end of each round, if any of your characters control the
objective set in your deployment zone, you score 10 (quick), or 15 (standard),
or 20 (epic) victory points. If Any of your characters control the objective in
the middle of the board you score 20 (quick), or 40 (standard), or 60 (epic)
additional victory points. And finally
if you control the objective set in your opponent deployment zone you score 30
(quick), or 60 (standard), or 90 (epic) additional victory points.
You
control an objective if there is at least one of your characters, and no enemy
characters, within 3" of it. As different objectives vary in shape and
size, it is important to agree at the beginning of the game exactly where this
distance will be measured from. The number of victory points granted by this
objective depend of the size of the game (quick/ standard/ epic).
Victory
Conditions: Victory
goes to the 1rst player to score victory points equal to point cost limit used
in squats construction; for example, 400 points in a 400-point battle.
Slayer
This
scenario represents a quick clash between small groups of skirmishers.
Number
of Players: Two.
Squats: Build a squat with 200- (quick),
400- (standard), or 600-point cost limits (epic) using the standard squat
construction rules (see “Building a squat”, p. X).
Setup: Slayer uses the standard set-up
procedure for terrain (see “Preparing the battlefield”, p. 42). After placing and
defining the terrain, you must place 1 tactical objective in the middle of the
board.
Deployment: After positioning the objectives,
you deploy your squat. Slayer uses the standard Deployment procedure (see
“Deployment”, p. 44).
Scoring
Victory Points:
There are two ways to score victory points.
Destroying
enemy Characters: You score victory points equal to the cost of each destroyed
enemy characters. If the character has any items assigned to it when it is
destroyed, you score victory points equal to the cost of those items as well.
Priority
target: At the beginning of the game, each player must select one enemy
character between the 3 enemy character with higher point cost in the enemy
squat. From now on that is the priority target and destroying it will reward
you with his point cost in VP plus 25 VP in a 200-point battle, 50 VP in a
400-point battle, and 80 VP in a 600-point battle.
Controlling
objectives: At the end of each round, if any of your characters control the
objective set in the middle of the board you score 20 (quick), or 40
(standard), or 60 (epic) additional victory points.
You
control an objective if there is at least one of your characters, and no enemy
characters, within 3" of it. As different objectives vary in shape and
size, it is important to agree at the beginning of the game exactly where this
distance will be measured from. The number of victory points granted by this
objective depend of the size of the game (quick/ standard/ epic).
Victory
Conditions: Victory
goes to the 1rst player to score victory points equal to point cost limit used
in squats construction; for example, 400 points in a 400-point battle.