Showing posts with label Factions. Show all posts
Factions on Halo Tactics: The Covenant
By : LeonDelgado
The Covenant Empire, also referred to as the Covenant,
was a theocratic hegemony made up of multiple alien species that maintain
control over a large portion of the Orion Arm in the Milky
Way galaxy.
The Covenant waged a genocidal
campaign against humanity, declaring that humans are n affront to
their gods. The Covenant was a political, military, and religious affiliation,
originally a mutual alliance between the San 'Shyuum and Sangheili following a
brutal conflict between the two warring races. Its expansion to include at
least six other races united in the worship of the Forerunners and the Halo
Array soon began after the original formation.
Covenant Empire: Characters with the Covenant Empire team
ability may replace their attack value with the unmodified attack value of an
adjacent friendly character with the Covenant Empire team ability
Characters in a Covenant Squat
San 'Shyuum (Prophets)

In your Squat: In halo Tactics exist in this
moment 1 character from the San 'Shyuum species, and that is the Prophet of regret.
This is a good buster for you team and can be used smartly to nerf some UNSC
heroes or characters. His cannon is good for destroying powerfull characters
but is weak in close combat, so is good to protect him with some Elite honor
guards or Brute honor guards.
Sangheili (Elites)

Name: Elite
Speed: 8/7
Defence: 15/14
Attack: +9/8
Damage: 3/3
Health: 8/4
Special Abilities: Covenant Empire Team ability.
Ambidexterity.
Concentrated Fire: When Elite makes an attack, if the attack roll is doubles
and hits, after the attack resolves he may immediately make an attack against
the same target as a free action.
Shields (Def 1): Damage dealt to this character is reduced by 1.
In your Squat: Elite are one of the best options
for your squats, they can improve the combat effectiveness of your grunts and
jackals (with the use of the Covenant team ability) and be very effective in stopping
Spartans. Elite has two common shapes (Elite mayor and Minor) and access to
good weapons (Plasma rifles, Covenant carbine and energy sword).
A good Elite character is the Arbiter, he can hunt down
important characters in the enemy squat and give support to your team.
Jiralhanae (Brutes)

Name: Brute
Faction: Covenant Empire
Cost: 35 (+13 stats+2 Dual weapon)
Speed: 6/8
Defence: 14/14
Attack: +8/+7
Damage: 3/3
Health: 7/3
Special Abilities: Covenant Empire Team ability. Inhuman
Strength, Ambidexterity.
Fury: Give this character a close combat
action. After the close combat attack resolves, it may make a second close
combat attack as a free action.
In your Squat: Brutes are powerful melee fighters,
if they reach a target they can destroyed easy with their attacks, but they
have low defence. Brutes also have access to nasty range weapons, like the
brute shot and even plasma cannons (thanks to their Inhuman Strength), and to
the mighty gravity hammer.
Mgalekgolo (Hunters)
Mgalekgolo, or Hunters as they are known by Humans, are
thought to be giant monsters, but they are actually an assemblage of worm-like
entities called "Lekgolo" that creates a communal, armor plated form.
In this form, they are known as "Mgalekgolo". They always fight and
travel in pairs known as "Bond Brothers" which technically means that
not all of the colonies of worms were able to fit within one set of armor, and
are the strongest of the Covenant fighting units. They wield powerful assault
cannons and a massive shield resistant to any small arms fire which may also be
used as a melee weapon due to its sharp sides and the Hunters' great strength.
They are usually used as weapons platforms, and are only deployed on the
battlefield when in need of a heavy force - they are used more like heavy duty
equipment than soldiers. Their political and religious motivations are
completely unknown.
Name: Hunter
Speed: 7/6
Defence: 14/13
Attack: +8/7
Damage: 3/3
Health: 10/5
Special Abilities: Covenant Empire Team ability.
Weapon Lock
(Fuel Rod Cannon).
Combat Shield: Modify this character’s defense value by +3 against ranged
combat attacks.
Smash: A
character hit by a close combat attack from this character takes +1d3
additional damage.
Massive:
This character cannot be push back.
In your Squat: Hunters can decimate the
battlefield with some shots of theur fuel rod cannon. This are the living
artillery of any Covenant squat and they are hard to kill. The nemesis of any
hunter are the Spartans.
Yanme'e (Drones)

Name: Drone
Speed: 12/8
Defence: 15/ 14
Attack: +8/7
Damage: 3/2
Health: 6/3
Special Abilities: Covenant Empire Team ability.
Infiltration. Jump infantry.
In your Squat: Drones are the perfect scouts and
infiltrators, they can go to capture victory areas behind enemy lines and try
to outflank the enemy. Fragile but elective.
Kig-Yar (Jackals)

Name: Jackal
Speed: 7/6
Defence: 14/ 13
Attack: +8/7
Damage: 3/2
Health: 5/2
Special Abilities: Covenant Empire Team ability.
Take Cover: If this character has cover, his
Defence improves in +2 instead of +1.
In your Squat: Good support characters, Jackals
are integral part of any covenant squat. With access to sniper weapons and
shields that allow them to advance the battlefield this are excellent skirmishers.
Unggoy (Grunts)

Name: Grunt
Speed: 6/7
Defence: 13/ 14
Attack: +7/6
Damage: 3/2
Health: 5/2
Special Abilities: Covenant Empire Team ability.
Stand Together: Modify Grunt's attack value by +1 when he is adjacent to at
least one other friendly character named Grunt.
Quickfire: When Grunt misses with a ranged combat attack, roll a d6
after actions resolve. On a result of 6 he may make a ranged combat attack as a
free
action.
In your Squat: Grunts are the must cheap character
in the Covenant faction, and they are good (for their price). Grunts are good
in large numbers, able to capture objective or go as meat shields to rain fire
to the enemy, is common to see this little guys in a Covenant Squat.
Factions on Halo Tactics: UNSC
By : LeonDelgado
The United Nations Space
Command, more commonly known as UNSC, is the military, exploratory, and
scientific agency of the Unified Earth Government. The UNSC formed halfway
through the 22nd century as remnants of old cultural ideologies clashed for
supremacy in the Sol System and mainly oversaw United Nations military
operations in space. The UN massively militarizing its off-world colonies via
propaganda and then defeated communist and fascist forces in the
"Interplanetary War" which consisted of several side-battles that
took place on Mars, the Jovian Moons, and the South American rainforests.
Although the Interplanetary War brought great suffering and death unto Earth and
its colonies, it united humanity's militaries into a common, armed force by the
end of the 22nd century.
Humanity was in chaos before
the Covenant attack on Harvest in 2525. The
UN was waging a bloody struggle against groups of terrorists (or freedom
fighters) called the Insurrectionists, who wanted independence from the
Unified Earth Government. The UNSCDF, a branch of the UNSC, constantly
battled the Insurrectionists. In an attempt to help end the long-running war
against the rebels, the UEG commissioned the ORION Project (also known
as the SPARTAN-I project) and later the SPARTAN-II Program, which created
a group of elite super-soldiers to combat the separatists and the insurrections
that they spawned. When the Human-Covenant war began, and the
technologically superior aliens began decimating the Outer colonies, these
Spartans became humanity's best hope for survival. Faced with genocide on an
unprecedented scale, the UNSC mobilized for total war.
The dire circumstances of the
Covenant conflict allowed the UNSC to override civilian rule and establish
itself as humanity's primary government. Although the Unified Earth Government
was more open to step down, the Colonial Administration, the arm of the
UEG ruling over the colonies, resisted the UNSC's rise to power, and was thus
stripped of its power.
By the time the war began, humanity
had reached Tier 3 of the Forerunner civilization ranking
system. Technological improvements continued to rise due to the capture of
advanced Covenant equipment, which was studied and adapted for human needs. The
very best and cutting edge of UNSC war assets were supplied to the SPARTAN-II
Program. Other enhancements geared towards mass production were distributed to
the SPARTAN-IIIs and -IVs. One such example of war time
innovation was the energy shielding adapted and improved for use on the MJOLNIR armor.
As a player, you jump just in the
middle of the dark days of the conflict, right before the fall of Reach, the
humans are losing the war and desperate times require desperate measures. The
UNSC is in war for decades with two deadly enemies, the Covenant and the Insurrectionist,
but a new threat emerge from the vaults of an lost civilization: the flood.
Team
ability: UNITED NATIONS SPACE COMMAND (UNSC)
When this character is adjacent to a
friendly UNSC characters modify his range values by +2". Give this
character a power action and choose an adjacent UNSC friendly character. The
chosen character modifies its damage value by +1 while adjacent to this
character and making ranged combat attacks this turn. Uncopyable.
Characters
in the UNSC squats
You have 3 common character to
select in a UNSC squat: Marines, OSDT and Spartans. You can make a group of
just one type, but a good general know that a balance squat with a good mix of
specialist, is the key to success.
Marine
Speed: 6/5
Defence: 14/15
Attack: +8/+7
Damage: 3/2
Health: 5/2
Special rules
UNSC Team ability.
Combat reflexes: modify this character’s
defense value by +2 against close combat attacks. When this character takes
damage from an attack, it may choose to be knocked back. This character ignores
knock back damage.
Equipment: Marines has access to a
vast arsenal of weapons in the USNC, only surpassed by Spartans.
The good: Marines are Cheap and reliable troops. This are great for having a large team of character that
can capture objectives and deal damage to the enemy. With the UNSC team ability
you can increase the range of their weapons and even increase the damage that
they can deliver. Good vs. Grunts, Jackals.
The bad: Marines are fragile. With only 5
heath points two shot of an elite character or one heavy weapon can destroy
your marines.
ODST
Speed: 6/7
Defence: 15/ 14
Attack: +8/+9
Damage: 3/2
Health: 7/3
Special Abilities
UNSC
Team ability. Infiltration.
DEFLECTION (Def 1): Modify this character’s defense value by +2 against ranged
combat attacks.
COMBAT REFLEXES (Def 2): Modify this character’s
defense value by +2 against close combat attacks. When this character takes
damage from an attack, it may choose to be knocked back. This character ignores
knock back damage.
Equipment: ODST has access to Pistols,
SMG and Sniper rifles.
The good: Hard to hit, elite unit
capable of being deployed anywhere in the battlefield (with a minimum distance
of 14" of an enemy). This can be useful to capture objective of kill
priority targets. Better life and stats
than marines, make them really powerful characters in any squat.
The bad: High price. A squat of only ODST is
a small squat. They can deliver pain to the enemy but you can be outnumbered if
your are not careful.
Spartan
Speed: 8/7
Defence: 16/ 15
Attack: +9/9
Damage: 3/2
Health: 8/4
Special Abilities
UNSC
Team ability. Inhuman Strength, Ambidexterity.
Shields (Def 1): Damage dealt to this
character is reduced by 1.
Dodge (Def 2): When this character is hit by an
attack, you may roll a d6 before damage is dealt. On a result of 5-6, this
character evades the attack.
Equipment: Spartan has unlimited access
to all military equipment from the UNSC, including decomisioned Covenant weapons
and even heavy weapons.
The good: Super elite unit. Basically
all Spartans are like living tanks protected with shields, fast on the battlefield (with Speed 8 they move faster on the board) and with a good selection of gear.
The bad: High price. Just like ODST , an all
Spartan squat is quite small.
Examples of an UNSC squats
Mix squat
Spartan
with Battle rifle 75
ODST
with Sniper rifle 60
ODST
with SMG 60
Marine
with Missile Launcher 50
Marine
with Sniper rifle 50
Marine
with Battle Rifle 25
Marine
with Battle Rifle 25
Marine
with Battle SMG 25
Marine
with Shockgun 15
Marine
with Pistol 15
Total 400
This squat has a god range power,
and a good selection of decent cheap fighters and elite troopers. The Spartan and
the ODST has the mission of destroying the most powerful character in the opposite
squat while the marines give support and capture victory areas or hard points.
Elite squat
Spartan
with Battle rifle 75
Spartan
with Missile Launcher 95
ODST
with Sniper rifle 60
ODST
with SMG 60
ODST
with Battle Rifle 60
Marine
with Sniper rifle 50
Total 400
With
great power but few in numbers, this is a hard to kill squat, but will have
trouble to capture hard points and victory areas. This type of squat play to
destroy or cripple the enemy before they can do the same.