- Back to Home »
- Factions , Setting »
- Factions on Halo Tactics: The Covenant
Posted by : LeonDelgado
Monday, June 2, 2014
The Covenant Empire, also referred to as the Covenant,
was a theocratic hegemony made up of multiple alien species that maintain
control over a large portion of the Orion Arm in the Milky
Way galaxy.
The Covenant waged a genocidal
campaign against humanity, declaring that humans are n affront to
their gods. The Covenant was a political, military, and religious affiliation,
originally a mutual alliance between the San 'Shyuum and Sangheili following a
brutal conflict between the two warring races. Its expansion to include at
least six other races united in the worship of the Forerunners and the Halo
Array soon began after the original formation.
Covenant Empire: Characters with the Covenant Empire team
ability may replace their attack value with the unmodified attack value of an
adjacent friendly character with the Covenant Empire team ability
Characters in a Covenant Squat
San 'Shyuum (Prophets)

In your Squat: In halo Tactics exist in this
moment 1 character from the San 'Shyuum species, and that is the Prophet of regret.
This is a good buster for you team and can be used smartly to nerf some UNSC
heroes or characters. His cannon is good for destroying powerfull characters
but is weak in close combat, so is good to protect him with some Elite honor
guards or Brute honor guards.
Sangheili (Elites)

Name: Elite
Speed: 8/7
Defence: 15/14
Attack: +9/8
Damage: 3/3
Health: 8/4
Special Abilities: Covenant Empire Team ability.
Ambidexterity.
Concentrated Fire: When Elite makes an attack, if the attack roll is doubles
and hits, after the attack resolves he may immediately make an attack against
the same target as a free action.
Shields (Def 1): Damage dealt to this character is reduced by 1.
In your Squat: Elite are one of the best options
for your squats, they can improve the combat effectiveness of your grunts and
jackals (with the use of the Covenant team ability) and be very effective in stopping
Spartans. Elite has two common shapes (Elite mayor and Minor) and access to
good weapons (Plasma rifles, Covenant carbine and energy sword).
A good Elite character is the Arbiter, he can hunt down
important characters in the enemy squat and give support to your team.
Jiralhanae (Brutes)

Name: Brute
Faction: Covenant Empire
Cost: 35 (+13 stats+2 Dual weapon)
Speed: 6/8
Defence: 14/14
Attack: +8/+7
Damage: 3/3
Health: 7/3
Special Abilities: Covenant Empire Team ability. Inhuman
Strength, Ambidexterity.
Fury: Give this character a close combat
action. After the close combat attack resolves, it may make a second close
combat attack as a free action.
In your Squat: Brutes are powerful melee fighters,
if they reach a target they can destroyed easy with their attacks, but they
have low defence. Brutes also have access to nasty range weapons, like the
brute shot and even plasma cannons (thanks to their Inhuman Strength), and to
the mighty gravity hammer.
Mgalekgolo (Hunters)
Mgalekgolo, or Hunters as they are known by Humans, are
thought to be giant monsters, but they are actually an assemblage of worm-like
entities called "Lekgolo" that creates a communal, armor plated form.
In this form, they are known as "Mgalekgolo". They always fight and
travel in pairs known as "Bond Brothers" which technically means that
not all of the colonies of worms were able to fit within one set of armor, and
are the strongest of the Covenant fighting units. They wield powerful assault
cannons and a massive shield resistant to any small arms fire which may also be
used as a melee weapon due to its sharp sides and the Hunters' great strength.
They are usually used as weapons platforms, and are only deployed on the
battlefield when in need of a heavy force - they are used more like heavy duty
equipment than soldiers. Their political and religious motivations are
completely unknown.
Name: Hunter
Speed: 7/6
Defence: 14/13
Attack: +8/7
Damage: 3/3
Health: 10/5
Special Abilities: Covenant Empire Team ability.
Weapon Lock
(Fuel Rod Cannon).
Combat Shield: Modify this character’s defense value by +3 against ranged
combat attacks.
Smash: A
character hit by a close combat attack from this character takes +1d3
additional damage.
Massive:
This character cannot be push back.
In your Squat: Hunters can decimate the
battlefield with some shots of theur fuel rod cannon. This are the living
artillery of any Covenant squat and they are hard to kill. The nemesis of any
hunter are the Spartans.
Yanme'e (Drones)

Name: Drone
Speed: 12/8
Defence: 15/ 14
Attack: +8/7
Damage: 3/2
Health: 6/3
Special Abilities: Covenant Empire Team ability.
Infiltration. Jump infantry.
In your Squat: Drones are the perfect scouts and
infiltrators, they can go to capture victory areas behind enemy lines and try
to outflank the enemy. Fragile but elective.
Kig-Yar (Jackals)

Name: Jackal
Speed: 7/6
Defence: 14/ 13
Attack: +8/7
Damage: 3/2
Health: 5/2
Special Abilities: Covenant Empire Team ability.
Take Cover: If this character has cover, his
Defence improves in +2 instead of +1.
In your Squat: Good support characters, Jackals
are integral part of any covenant squat. With access to sniper weapons and
shields that allow them to advance the battlefield this are excellent skirmishers.
Unggoy (Grunts)

Name: Grunt
Speed: 6/7
Defence: 13/ 14
Attack: +7/6
Damage: 3/2
Health: 5/2
Special Abilities: Covenant Empire Team ability.
Stand Together: Modify Grunt's attack value by +1 when he is adjacent to at
least one other friendly character named Grunt.
Quickfire: When Grunt misses with a ranged combat attack, roll a d6
after actions resolve. On a result of 6 he may make a ranged combat attack as a
free
action.
In your Squat: Grunts are the must cheap character
in the Covenant faction, and they are good (for their price). Grunts are good
in large numbers, able to capture objective or go as meat shields to rain fire
to the enemy, is common to see this little guys in a Covenant Squat.