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- Marine Vs Grunts
Ok, today we will build the Grunts, the basic units of
our covenant armies. For this I will use a clear battlefield, units starting at
Units
involved: 1 marines vs 2 Grunts.
Round 1
(Marine go first)
·
Marine Activates: Shoot at Grunt A, he need a 6+ to
hit Def 8; Hit (2d5 = 4+2 + 2 Attack = 8)
·
[ Grunt A health drops to 1 and becomes fatigated ]
·
Grunt A Activates: Shoot at Marine, he need a 8+ to
hit; Miss (2d5 = 3+2 + 2 Attack = 7)
·
Grunt B Activates: Shoot at Marine, he need a 7+ to
hit; Miss (2d5 = 2+1 + 2 Attack = 5)
Round 2
(Grunt go first)
·
Grunt A Activates: Shoot at Marine, he need a 8+ to
hit; Hit (2d5 = 6+2 + 2 Attack = 10)
·
[ Marine health drops to 2 and becomes Fatigued]
·
Grunt B Activates: Shoot at Marine, he need a 6+ to
hit; Hit (2d5 = 4+4 + 2 Attack = 8)
Result: Grunt Victory
Round 1
(Marine go first)
·
Marine Activates: Shoot at Grunt A, he need a 6+ to
hit Def 8; Hit (2d5 = 6+5 + 2 Attack = 13)
·
[ Grunt A health drops to 1 and becomes Fatigued]
·
Grunt A Activates: Shoot at Marine, he need a 8+ to
hit; Miss (2d5 = 5+1 + 2 Attack = 8)
·
Grunt B Activates: Shoot at Marine, he need a 7+ to
hit; Miss (2d5 = 2+1 + 2 Attack = 5)
Round 2
(Grunt go first)
·
Grunt A Activates: Shoot at Marine, he need a 8+ to
hit; Hit (2d5 = 4+5 + 2 Attack = 11)
·
[ Marine health drops to 2 and becomes fatigated]
·
Grunt B Activates: Shoot at Marine, he need a 5+ to
hit; Hit (2d5 = 6+6 + 2 Attack = 8)
Result: Grunt Victory
Round 1
(Grunt go first)
·
Grunt A Activates: Shoot at Marine, he need a 7+ to
hit; Hit (2d5 = 5+2+ 2 Attack = 9)
·
[ Marine health drops to 2 and becomes Fatigued]
·
Grunt B Activates: Shoot at Marine, he need a 6+ to
hit; Miss (2d5 = 4+2 + 2 Attack = 8)
·
Marine Activates: Shoot at Grunt A, he need a 6+ to
hit Def 8; Hit (2d5 = 5+5 + 2 Attack = 12)
·
[ Grunt A health drops to 1 and becomes Fatigued]
Round 1
(Marine go first)
·
Marine Activates: Shoot at Grunt A, he need a 6+ to
hit Def 8; Miss (2d5 = 3+1 + 2 Attack = 6)
·
Grunt A Activates: Shoot at Marine, he need a 7+ to
hit; Hit (2d5 = 4+6 + 2 Attack = 12)
Result: Grunt Victory
Notes - Reflexions
Is clear that the current Grunts was as strong (if not better) than the marines, so we do some adjustment to the points
Point adjustment (Grunt point cost raise from 5 to 7), new set up: 3 Grunts vs 2 marines (21 points vs 20).
Battle 4
(Using “Stand together” SR)
Round 1
(Marine go first)
·
Marine A Activates: Shoot at Grunt A, he need a 6+
to hit Def 8; Miss (2d5 = 5+2 + 2 Attack = 7)
·
Marine B Activates: Shoot at Grunt A, he need a 6+
to hit Def 8; Miss (2d5 = 1+4 + 2 Attack = 7)
·
Grunt A Activates: Shoot at Marine A, he need a 6+
to hit; Hit (2d5 = 3+3 + 2 At +
·
[ Marine A health drops to 2 and becomes Fatigued]
·
Grunt B Activates: Shoot at Marine A, he need a 6+
to hit; Hit (2d5 = 6+4 + 2 At +
·
[ Marine A is kill and removed from board ]
Round 2
(Grunt go first)
·
Grunt A Activates: Shoot at Marine B, he need a 6+
to hit; Hit (2d5 = 6+4 + 2 At +
·
[ Marine B health drops to 2 and becomes Fatigued]
·
Grunt B Activates: Shoot at Marine B, he need a 5+
to hit; Hit (2d5 = 5+4 + 2 At +
Result: Grunt Victory
Battle 4
(Using “Stand together” SR)
Round 1
(Marine go first)
·
Marine A Activates: Shoot at Grunt A, he need a 6+
to hit Def 8; Hit (2d5 = 5+2 + 2 Attack = 7)
·
[ Grunt A health drops to 1 and becomes Fatigued]
·
Marine B Activates: Shoot at Grunt A, he need a 6+
to hit Def 8; Miss (2d5 = 1+4 + 2 Attack = 7)
·
Grunt A Activates: Shoot at Marine A, he need a 7+
to hit; Hit (2d5 = 3+3 + 2 At +
·
[ Marine A health drops to 2 and becomes Fatigued]
·
Grunt B Activates: Shoot at Marine A, he need a 6+
to hit; Hit (2d5 = 6+4 + 2 At +
·
[ Marine A is kill and removed from board]
Round 2
(Grunt go first)
·
Grunt A Activates: Shoot at Marine B, he need a 6+
to hit; Hit (2d5 = 6+4 + 2 At +
·
[ Marine B health drops to 2 and becomes Fatigued]
·
Grunt B Activates: Shoot at Marine B, he need a 5+
to hit; Hit (2d5 = 5+4 + 2 At +
Result: Grunt Victory
Notes - Reflexions
Grunts still to powerful, not representing well the cowardly and nimble enemies we face in the games, so a new profile and points are set up
New Test: Marine Vs Grunt (updated profile)
Units
involved: 1 marines vs 2 Grunts.
Round 1
(Marine go first)
·
Marine Activates: Shoot at Grunt A, he need a 6+ to
hit Def 8; Hit (2d5 = 5+2 + 2 Attack = 7)
·
[ Grunt A health drops to 1 and becomes Fatigued]
·
Grunt A Activates: Shoot at Marine, he need a 7+ to
hit; Hit (2d5 = 6+5 + 1 At +
·
[ Marine A health drops to 2 and becomes Fatigued]
·
Grunt B Activates: Shoot at Marine A, he need a 6+
to hit; Hit (2d5 = 3+4 + 1 At +
·
[ Marine is kill and removed from board]
Result: Grunt Victory
Battle 2
(Using “Stand together” SR)
Round 1
(Marine go first)
·
Grunt A Activates: Shoot at Marine, he need a 7+ to
hit defense 9; Miss (2d5 = 1+5 + 1 At +
·
Grunt B Activates: Shoot at Marine, he need a 7+ to
hit defense 9; Hit (2d5 = 4+6 + 1 At +
·
[ Marine A health drops to 2 and becomes Fatigued
and def drop to 8]
·
Marine Activates: Shoot at Grunt A, he need a 6+ to
hit Def 8; Hit (2d5 = 6+3 + 2 Attack = 11)
·
[ Grunt A health drops to 1 and becomes Fatigued]
Round 2
(Marine go first)
·
Marine Activates: Shoot at Grunt A, he need a 6+ to
hit Def 8; Miss (2d5 = 1+4 + 2 Attack = 7)
·
Grunt A Activates: Shoot at Marine, he need a 6+ to
hit; Hit (2d5 = 6+5 + 1 At +
·
[ Marine is kill and removed from board]
Result: Grunt Victory
Point adjustment
(Grunt point cost raise from 5 to 6), new set up: 3 Grunts vs 2 marines (18
points vs 20).
Battle 3
(Using “Stand together” SR)
Round 1
(Marine go first)
·
Marine A Activates: Shoot at Grunt A, he need a 6+
to hit Def 8; Hit (2d5 = 4+3 + 2 Attack = 9)
·
[ Grunt A health drops to 1 and becomes Fatigued]
·
Marine B Activates: Shoot at Grunt A, he need a 6+
to hit Def 8; Hit (2d5 = 6+3 + 2 Attack = 11)
·
[ Grunt A is kill and removed from board]
·
Grunt B Activates: Shoot at Marine A, he need a 7+
to hit defense 9; Hit (2d5 = 6+5 + 1 At +
·
[ Marine A health drops to 2 and becomes Fatigued
and def drop to 8]
·
Grunt C Activates: Shoot at Marine A, he need a 7+
to hit defense 9; Miss (2d5 = 2+3 + 1 At +
Round 2 (Grunts go first)
·
Grunt B Activates: Shoot at Marine A, he need a 7+
to hit defense 9; Hit (2d5 = 4+5 + 1 At +
·
[ Marine A is kill and removed from board]
·
Grunt C Activates: Shoot at Marine B, he need a 7+
to hit defense 9; Miss (2d5 = 2+6 + 1 At +
·
[ Marine B health drops to 2 and becomes Fatigued
and def drop to 8]
·
Marine B Activates: Shoot at Grunt B, he need a 6+
to hit Def 8; Hit (2d5 = 6+2 + 2 Attack = 10)
·
[ Grunt B health drops to 1 and becomes Fatigued]
Round 3 (Marine go first)
·
Marine B Activates: Shoot at Grunt B, he need a 6+
to hit Def 8; Hit (2d5 = 5+1 + 2 Attack = 8)
·
[ Grunt B is kill and removed from board]
·
Grunt C Activates: Shoot at Marine B, he need now a
7+ to hit defense 8; Miss (2d5 = 3+1 + 1 At = 4)
Round 4 (Grunts go first)
·
Grunt C Activates: Shoot at Marine B, he need now a
7+ to hit defense 8; Miss (2d5 = 5+1 + 1 At = 7)
·
Marine B Activates: Shoot at Grunt C, he need a 6+
to hit Def 8; Hit (2d5 = 2+3 + 2 Attack = 7)
Round 5 (Grunts go first)
·
Grunt C Activates: Shoot at Marine B, he need now a
7+ to hit defense 8; Miss (2d5 = 1+1 + 1 At = 3)
·
Marine B Activates: Shoot at Grunt C, he need a 6+
to hit Def 8; Hit (2d5 = 4+3 + 2 Attack = 9)
·
[ Grunt C is kill and removed from board]
Result: Marine Victory
Result
With this new profile and point cost the Grunt are finally taking their role in the game, At the moment we will keep these numbers.