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- Setting the point
With all the core rules set (some changes have come recently) Im starting now the daring task of bringing to the table all the soldiers, we want to see in our battles. For this, I had to build a “point system” to calculate a base to start measuring the models.
The Golden Rule: Use the Human marine as a starting point, use these “rules” to calculate points, and then playtest, if you
see is too weak decrease points if the opposite increases them.
The secrets of the dice: We use 2d6 to make all
the attacks in HT, so is important to understand the bell curve that these dice
tend to follow. The most common result when you roll 2d6 is 7 (58%) so, the
“standard” defense is 7 and the lowest Attack value is +0. This will means that
half the time standard attacks will hit a standard defense.
Statistics of 2d6
Roll a… |
Probability |
2+ |
1/36
(100%) |
3+ |
3/36
(97.222%) |
4+ |
6/36
(91.667%) |
5+ |
10/36
(83.333%) |
6+ |
15/36
(72.222%) |
7+ |
21/36
(58.333%) |
8+ |
26/36
(41.667%) |
9+ |
30/36
(27.778%) |
10+ |
33/36
(16.667%) |
11+ |
35/36
(8.333%) |
12 |
36/36
(2.778%) |
With
these In consideration, I made a set of Stats that are the “basic” non-specific
model, this unit then will be modified to math our intentions.
“The basic Guy”
Speed: 5/5
Defence: 7/7
Attack: +0/+0
Damage: 1/1
Health: 1/1
Note: Damage = health/2
THE FORMULA
Initially I made a formula to define
the cost of the models:
Base cost = (Healthx2) + (2xDef
bonus) + (Attack bonus) + Sp Bonus = Round to the closest multiple of 5
After some testing this formula we dropped out of the window and when for the “classic” approach: Marine vs Unit.
MARINE VS UNIT
The
standard marine (UNSC) is the cornerstone of the system, he will have a cost of
With
this approach we started to set a new value to the units, we still use the formula
(above) as a starting point, but then we measure in combats (always using the
basic weapon of the faction) and set the value in this way.
THIS IS AN ART
Note
that setting points to a model are not 100% perfect, as many external factors can
improve the chances of a model in battle. For example, Grunts are really bad at
attacking with a +1, but in big groups, they get a +2 and even better with an
adjacent covenant ally with a higher combat value.
This
may seem like the Covenant having a big advantage, having cheap troops that can be
really powerful in groups, but these can be counteracted with grenades and area
attacks (something that the UNSC has).
FINAL NOTES
These
are the ramblings of how we will be doing the new points for the units, I hope
we can build a fun and challenging game for all.