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Posted by : LeonDelgado
Thursday, May 29, 2014
The United Nations Space
Command, more commonly known as UNSC, is the military, exploratory, and
scientific agency of the Unified Earth Government. The UNSC formed halfway
through the 22nd century as remnants of old cultural ideologies clashed for
supremacy in the Sol System and mainly oversaw United Nations military
operations in space. The UN massively militarizing its off-world colonies via
propaganda and then defeated communist and fascist forces in the
"Interplanetary War" which consisted of several side-battles that
took place on Mars, the Jovian Moons, and the South American rainforests.
Although the Interplanetary War brought great suffering and death unto Earth and
its colonies, it united humanity's militaries into a common, armed force by the
end of the 22nd century.
Humanity was in chaos before
the Covenant attack on Harvest in 2525. The
UN was waging a bloody struggle against groups of terrorists (or freedom
fighters) called the Insurrectionists, who wanted independence from the
Unified Earth Government. The UNSCDF, a branch of the UNSC, constantly
battled the Insurrectionists. In an attempt to help end the long-running war
against the rebels, the UEG commissioned the ORION Project (also known
as the SPARTAN-I project) and later the SPARTAN-II Program, which created
a group of elite super-soldiers to combat the separatists and the insurrections
that they spawned. When the Human-Covenant war began, and the
technologically superior aliens began decimating the Outer colonies, these
Spartans became humanity's best hope for survival. Faced with genocide on an
unprecedented scale, the UNSC mobilized for total war.
The dire circumstances of the
Covenant conflict allowed the UNSC to override civilian rule and establish
itself as humanity's primary government. Although the Unified Earth Government
was more open to step down, the Colonial Administration, the arm of the
UEG ruling over the colonies, resisted the UNSC's rise to power, and was thus
stripped of its power.
By the time the war began, humanity
had reached Tier 3 of the Forerunner civilization ranking
system. Technological improvements continued to rise due to the capture of
advanced Covenant equipment, which was studied and adapted for human needs. The
very best and cutting edge of UNSC war assets were supplied to the SPARTAN-II
Program. Other enhancements geared towards mass production were distributed to
the SPARTAN-IIIs and -IVs. One such example of war time
innovation was the energy shielding adapted and improved for use on the MJOLNIR armor.
As a player, you jump just in the
middle of the dark days of the conflict, right before the fall of Reach, the
humans are losing the war and desperate times require desperate measures. The
UNSC is in war for decades with two deadly enemies, the Covenant and the Insurrectionist,
but a new threat emerge from the vaults of an lost civilization: the flood.
Team
ability: UNITED NATIONS SPACE COMMAND (UNSC)
When this character is adjacent to a
friendly UNSC characters modify his range values by +2". Give this
character a power action and choose an adjacent UNSC friendly character. The
chosen character modifies its damage value by +1 while adjacent to this
character and making ranged combat attacks this turn. Uncopyable.
Characters
in the UNSC squats
You have 3 common character to
select in a UNSC squat: Marines, OSDT and Spartans. You can make a group of
just one type, but a good general know that a balance squat with a good mix of
specialist, is the key to success.
Marine
Speed: 6/5
Defence: 14/15
Attack: +8/+7
Damage: 3/2
Health: 5/2
Special rules
UNSC Team ability.
Combat reflexes: modify this character’s
defense value by +2 against close combat attacks. When this character takes
damage from an attack, it may choose to be knocked back. This character ignores
knock back damage.
Equipment: Marines has access to a
vast arsenal of weapons in the USNC, only surpassed by Spartans.
The good: Marines are Cheap and reliable troops. This are great for having a large team of character that
can capture objectives and deal damage to the enemy. With the UNSC team ability
you can increase the range of their weapons and even increase the damage that
they can deliver. Good vs. Grunts, Jackals.
The bad: Marines are fragile. With only 5
heath points two shot of an elite character or one heavy weapon can destroy
your marines.
ODST
Speed: 6/7
Defence: 15/ 14
Attack: +8/+9
Damage: 3/2
Health: 7/3
Special Abilities
UNSC
Team ability. Infiltration.
DEFLECTION (Def 1): Modify this character’s defense value by +2 against ranged
combat attacks.
COMBAT REFLEXES (Def 2): Modify this character’s
defense value by +2 against close combat attacks. When this character takes
damage from an attack, it may choose to be knocked back. This character ignores
knock back damage.
Equipment: ODST has access to Pistols,
SMG and Sniper rifles.
The good: Hard to hit, elite unit
capable of being deployed anywhere in the battlefield (with a minimum distance
of 14" of an enemy). This can be useful to capture objective of kill
priority targets. Better life and stats
than marines, make them really powerful characters in any squat.
The bad: High price. A squat of only ODST is
a small squat. They can deliver pain to the enemy but you can be outnumbered if
your are not careful.
Spartan
Speed: 8/7
Defence: 16/ 15
Attack: +9/9
Damage: 3/2
Health: 8/4
Special Abilities
UNSC
Team ability. Inhuman Strength, Ambidexterity.
Shields (Def 1): Damage dealt to this
character is reduced by 1.
Dodge (Def 2): When this character is hit by an
attack, you may roll a d6 before damage is dealt. On a result of 5-6, this
character evades the attack.
Equipment: Spartan has unlimited access
to all military equipment from the UNSC, including decomisioned Covenant weapons
and even heavy weapons.
The good: Super elite unit. Basically
all Spartans are like living tanks protected with shields, fast on the battlefield (with Speed 8 they move faster on the board) and with a good selection of gear.
The bad: High price. Just like ODST , an all
Spartan squat is quite small.
Examples of an UNSC squats
Mix squat
Spartan
with Battle rifle 75
ODST
with Sniper rifle 60
ODST
with SMG 60
Marine
with Missile Launcher 50
Marine
with Sniper rifle 50
Marine
with Battle Rifle 25
Marine
with Battle Rifle 25
Marine
with Battle SMG 25
Marine
with Shockgun 15
Marine
with Pistol 15
Total 400
This squat has a god range power,
and a good selection of decent cheap fighters and elite troopers. The Spartan and
the ODST has the mission of destroying the most powerful character in the opposite
squat while the marines give support and capture victory areas or hard points.
Elite squat
Spartan
with Battle rifle 75
Spartan
with Missile Launcher 95
ODST
with Sniper rifle 60
ODST
with SMG 60
ODST
with Battle Rifle 60
Marine
with Sniper rifle 50
Total 400
With
great power but few in numbers, this is a hard to kill squat, but will have
trouble to capture hard points and victory areas. This type of squat play to
destroy or cripple the enemy before they can do the same.