Archive for February 2015
New Halo Tokens!
By : LeonDelgado
Finally, after some time I
was able to produce the tokens and templates for Halo Tactics. In the PDF file
that you will find in the top of the blog you can find the tokens for weapons and
grenades, and also the blast templates.
Weapon tokens: the weapon
Tokens can be use to mark when a character dies and his weapon is left in the
battlefield, also when a character pick up a weapon in the battlefield the
token can be put next to the character to help the players to remember the fact
that the character is using a weapon different from the one portrait in the miniature.
Grenade tokens: perfect to
put in the character card and keep track of the grenades that the character
has. Also when a character dies his grenades can be put in the battlefield to
be pick up for another character.
Blast templates: here (in the
page 2) you can find the blast template that can be use to understand who is
impact by a game effect. Also is the Large blast and the Large blast with a
plasma art instead of a fire explosion.
Bubble shield: some
characters may start the game with a bubble shield projector, in that case here
is the template to put in the battlefield to mark the place where the shield is
deployed.
For printing those tokens you
can use an A4 size paper of a Letter size paper (there is a PDF version of the
templates for each size) but the ideal size would be the A4.
Tag :
accesories,
news,
Dev Diaries: Knock Back Rules explained
By : LeonDelgado
In the new version of the
rulebook (work in progress) I will define better the rules of some weapons,
including how to use the Knock back ability of a weapon.
here is the updated rule
that will affect weapons such frag grenades, missile lauchers and Fuel rod
guns.
knock back
(X): Targets
hit by this weapon are knock back a number of inches equal to X. Knock back
represents a character being thrown backward by the force of an attack.
Move the character in a straight
line away from the attacking character, called the knock back path. If multiple
characters take damage from a game effect that causes knock back, resolve the
knock back starting with the character farthest from the attacker.
A character’s knock back path ignore
difficult or hindering terrain, but can’t continue if cross an object that blocks movement, other
character (friend or foe), elevated terrain of a higher elevation or the edge
of the map. If it would do so, the character’s knock back path ends right
before its path would cross into any of these obstacles, and the character takes
1 damage.
A character’s knock back path can
push him outside a ledge, in that case the character will also take falling
damage as normal.
Some blast weapons or attacks have
the Knock back rule, in that case the main target of the attack (the character
in the center of the blast) is move following the rules of knock back, and
other characters under the blast template move away from the centre of the
template. As always the characters takes damage of the blast, plus 1 damage if
the knock back path is blocked.
Tag :
Dev Diaries,
editorial,
What is next?
By : LeonDelgado
Some time past since my last post. I was working on some
other projects and I leave Halo tactics on a side temporally. Now I’m planning to
continue working on the project.
What is next:
I want to make new cards and tokens, but first I need to
test more the game. Some people send me message (thought this blog and the
facebook page) and looks like the community is growing, that is good. Now what
I need is to play to see if the profiles are balance or need tweaking.
Once I feel that those profiles are working I plan to bring
new toys into each army: my first task will be bring the Scorpion and the wrath
(with variants). Those could be really fun to have in the game, fighting the
covenant scarab.
Please, if you like this rules, try them and send me your
feedback, could be great to know what is working and what is not.