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New updated covenant Cards and Rules!

By : LeonDelgado

News from the front lines!

After being working on this, I updated all covenant stats cards for the covenant troops, that you can now download from the tap above. For the moment the Covenant heroes will no receive an update because I need to test them more.

Also the main rulebook was updated, with some minor fix on the missions and some basic rules.

The changes were:

Covenant cards:
- Reduce cost of all troops.
- Elite ranges now has shields.
- Hunters cost now 100 points, you can deploy 2 in a 200 pts squat as intended.
- Black ops Grunt now has a better attack value.
- Improve the attack value of Black ops Grunt, Jackals and drones.
- Hunter stats changed for balance.

Main Rulebook changes:
- Minor fixes on the knock back rule to clarify the blast weapon.
- Minor fix on the Hard point and Slayer missions.


On the Works:
The next thing for me is continue working on balancing the units, but now I want to make Ordnance cards, that will allow the player to get special gear and reinforcements during the battle, I will explain this in the future.





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New Halo Tokens!

By : LeonDelgado

Finally, after some time I was able to produce the tokens and templates for Halo Tactics. In the PDF file that you will find in the top of the blog you can find the tokens for weapons and grenades, and also the blast templates.

Weapon tokens: the weapon Tokens can be use to mark when a character dies and his weapon is left in the battlefield, also when a character pick up a weapon in the battlefield the token can be put next to the character to help the players to remember the fact that the character is using a weapon different from the one portrait in the miniature.

Grenade tokens: perfect to put in the character card and keep track of the grenades that the character has. Also when a character dies his grenades can be put in the battlefield to be pick up for another character.

Blast templates: here (in the page 2) you can find the blast template that can be use to understand who is impact by a game effect. Also is the Large blast and the Large blast with a plasma art instead of a fire explosion.

Bubble shield: some characters may start the game with a bubble shield projector, in that case here is the template to put in the battlefield to mark the place where the shield is deployed.


For printing those tokens you can use an A4 size paper of a Letter size paper (there is a PDF version of the templates for each size) but the ideal size would be the A4. 
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Dev Diaries: Knock Back Rules explained

By : LeonDelgado

In the new version of the rulebook (work in progress) I will define better the rules of some weapons, including how to use the Knock back ability of a weapon.


here is the updated rule that will affect weapons such frag grenades, missile lauchers and Fuel rod guns. 

knock back (X): Targets hit by this weapon are knock back a number of inches equal to X. Knock back represents a character being thrown backward by the force of an attack.
Move the character in a straight line away from the attacking character, called the knock back path. If multiple characters take damage from a game effect that causes knock back, resolve the knock back starting with the character farthest from the attacker.

A character’s knock back path ignore difficult or hindering terrain, but can’t continue if cross  an object that blocks movement, other character (friend or foe), elevated terrain of a higher elevation or the edge of the map. If it would do so, the character’s knock back path ends right before its path would cross into any of these obstacles, and the character takes 1 damage.

A character’s knock back path can push him outside a ledge, in that case the character will also take falling damage as normal.   


Some blast weapons or attacks have the Knock back rule, in that case the main target of the attack (the character in the center of the blast) is move following the rules of knock back, and other characters under the blast template move away from the centre of the template. As always the characters takes damage of the blast, plus 1 damage if the  knock back path is blocked.

What is next?

By : LeonDelgado
Some time past since my last post. I was working on some other projects and I leave Halo tactics on a side temporally. Now I’m planning to continue working on the project.

What is next:

I want to make new cards and tokens, but first I need to test more the game. Some people send me message (thought this blog and the facebook page) and looks like the community is growing, that is good. Now what I need is to play to see if the profiles are balance or need tweaking.

Once I feel that those profiles are working I plan to bring new toys into each army: my first task will be bring the Scorpion and the wrath (with variants). Those could be really fun to have in the game, fighting the covenant scarab.

Please, if you like this rules, try them and send me your feedback, could be great to know what is working and what is not.


Leon. 

Modelling: Making new bases

By : LeonDelgado

From the beginning I had in mind the Halo Actionclix miniatures to use in my Halo Tactics games, wherever there is a problem with the Actionclix minis: the base.

Wizkids miniatures (both Actionclix and Heroclix) use 40 mm bases for ALL their minis. You can work with this in your games (in my first test games I play with the minis like that without problem), but having different sizes for the bases will improve the game in many ways, the first is that the miniatures will reflect more their size and control area, helping to improve the tactical aspects of the game.
  
Now that I have my Halo Actionclix miniatures to use in my Halo Tactics games is time for convert the minis to a proper base, for this I want to use a technique that I saw in the Bell of the lost souls. Using cork I give texture to the bases to make them interesting and looking like concrete (for a urban conflict in my halo games).

Step 1) Materials and first steps


For this I use 2 mm cork sheets


Step 2) Preparing the bases


After cutting a square from the cork sheet I glue it to the base 

Step 3) Given texture


Each square was then cut and given a proper appearance, to look like broken concrete. 

Step 4) Painting


After a layer of base black paint (in this case I use chaos black spray from citadel), I paint each base with dark grey, follow of a dry brush of grey and final lights with a little of white paint. 


The result!

As you can see now the Spartan stand in a more acurate base for him, I did this for all my miniatures following this idea:

20 mm bases: Marines, ODST, Spartan, Drones, Grounts, Jackals.

40 mm Bases: Elite, Brutes.

60 mm Bases: Hunters.


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Modelling: How to get your minis

By : LeonDelgado


Ok, we have the rules and character cards, now we need the models to play Halo Tactics. In this article I will discuss the options to make your own halo miniatures so you can play your Halo games in your game group.

"Oficial" Halo Miniatures
The first option is just to pick one of the two options for halo miniatures in the market: Halo Heroclix (or ActionClix) or Halo Micro Ops.

Halo Heroclix: This are the main miniatures that I use with this rules intended. The reason is that this miniatures are relative cheap and they have a vast array of character options to play. With some minor modifications you can create your own special characters and vehicles.












Halo Micro Ops: McFarlane is one of the best in the toy industry and his approach to the Halo Miniatures was amazing. Sadly halo Micro Ops had a short run and you have only a few options to play. With some miniatures from other 15 mm sci fy range you can expand this game. I'm planning to make a sed of rules and cards with the 15 mm in mind.






Make your own
You can build your own Halo Miniatures. This is the most gratification option in the sense that you make this game your own and will bring you many hours of modelling. You can find in the web many examples of people that make their own models and vehicles.


Examples: 

From Commander Vyper (http://www.lead-adventure.de/index.php?topic=6732.210) he made his own models and game using models from different ranges and sculpting his own Covenant.










And from Todeswind (http://warhammer.org.uk/phpBB/viewtopic.php?f=4&t=35605) he made his own UNSC with warhammer parts and papercraft.








I hope this would inspire to make Halo Tactics your game and start making your own force. 





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Updated rules: Hail to the hammer!

By : LeonDelgado
Some minor fixes to the Halo rulebook and some gear:

Rulebook

- Knockback rules is more clear now.
- Aim to the ground rule is now in the book
- Gravity hammers now do +1D3 damage (instead of 1D6) but now have Knock back (and the user is NOT affected by this knock back).
- Minor fixes.

Character Cards

- Gravity hammers fixed.
- Elite rangers now have the infiltration special rule and shields.
-Master chief weapons names fixed.

All this rules and updates are part of the rules and cards, you can download the new version on the "Rules and cards" tap of the blog.


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